Buildbox is a truly drag and drop game engine that anyone can use to create beautiful games for a myriad of platforms.
Buildbox is an advanced drag and drop game building software tool. Creating games is as easy as dropping images into the software, making changes to their properties and hitting play. You have access to complete management of your assets, integrated level editor, game menu system, advanced ad and in app purchase solution, font editor, gameplay settings and more.
Make amazing games and publish them everywhere. No coding required. Buildbox is a breakthrough game creation experience. Creating games is as easy as dropping images into the software, making changes to their properties and hitting play.
Drag & Drop Game Builder
Make games without programming
Buildbox is a breakthrough game creation experience. Creating games is as easy as dropping images into the software, making changes to their properties and hitting play.
Every tool you need to complete your game is included inside Buildbox. You have access to complete management of your assets, integrated level editor, game menu system, advanced ad and in app purchase solution, font editor, gameplay settings and more.
Buildbox was recently used to created the hit iOS game Phases in only 2 weeks. Phases hit #28 on the app store and has over 1.4 million downloads.
With Buildbox it is simple
We set out to make creating games as easy as making a powerpoint presentation. During the development of Buildbox we didn’t study complex user experiences of design software or game creation tools, instead we focused on making things so intuitive, you wouldn’t need a manual.
You’ll have everything you need at your fingertips. To bring a new character, enemy, object, platform, decoration, power-up, effect or background into your game, you simply drag and drop it into the level editor. Now you’ll be able to move the object around, duplicate it and change all of it’s properties. Buildbox makes it simple.
The Little Engine That Could.
Let’s take a look under the hood
The inspiration for making Buildbox was to carve our own path and truly make software that was different. We tried every game building software on the market and found they all had one thing in common: They were extremely difficult to use. Unless you knew scripting or complex gaming algorithms, it was going to be a hard path creating something great. With Buildbox, we’ve changed all of that.
Because of the proprietary Infinity Engine, you can create complete games in Buildbox by simply dropping in images and moving sliders. The engine creates nearly every type of scrolling game imaginable from classic console platformers to arcade space shooters. With the inclusion of the easy to use level editor, making complex interactive levels in your games is faster than ever.
The adventure begins
There are two ways you can use the Infinity Engine. New users will want to most likely use the built in presets that change all of the options of the engine from gravity and character speed to screen orientation and game direction. These presets allow you to create fun proven game types with the click of a button. You can quickly make classic gameplay styles such as platformers, running, space shooter, jumping, flappy, dogfight, racing and more.
More adventurous users of Buildbox will want to dive into the advanced settings where they can adjust 25 different sliders that will alter the laws of the universe in their game. Since Buildbox doesn’t use a templated system, the possibilities really are limitless. You can create phenomenal games that the world has never seen.
It’s also easy to start with a basic preset then edit it to make it uniquely yours.
Create Your Universe.
Easily make amazing levels
The key factor to a great level editor is workflow. To create something really amazing, you need to be able to move fluidly and work in an environment that pushes creativity. That’s exactly what we’ve done with Buildbox’s scene editor.
In Buildbox, scenes are levels that you can use in two different ways. First you can create in-depth levels that play in order like you might find in space shooters or platformer style games, then you also have the option of creating simple levels that are played in random order for endless games.
Drag an image inside the scene editor and you can easily tell Buildbox if it’s a platform, enemy, decoration, movable physics object, wheel or bullet.
Advanced options galore
Once you dive into the advanced options in the scene editor, you’ll notice every object has a wide variation of properties you can change.
Any object, regardless if it’s an enemy, platform or even decoration, can be set to move automatically. You can choose a linear velocity and make the object move left, right, up and down, or angular velocity to make it move in a circular motion.
With this set of features it’s easy to make enemies move, platforms rotate or boxes fall from the sky. To take it a step further, you can decide when this object will “wake up” and start to move. You can have it only start moving when a character collides with the object or wait until the character reaches a certain distance. With Buildbox you can have hundreds of objects on screen following their own set paths while interacting with your character.
The deep view
Buildbox includes all the developer tools you’ll need to not only make games, but make outstanding games.
By clicking a small bug icon on the Scene Editor, you’ll open up the debug view and be able see all of the collision shapes of your objects. This collision view allows you to see the skeleton of your game. Using this view you’ll be able to easily make sure your gameplay is smooth and there are no unnecessary bumps or transitions your player might endure while playing.
With Buildbox you also get a live preview that shows your final game in real time. Make a change in Buildbox and you’ll instantly see what it will look like to the player. We’ve brought the debug view over to your live preview as well so you can easily trouble shoot an area where your character might get stuck.
Mix & Match Monetization.
Turn your passion into a real business
The only thing more fun than playing games is making them, but to do it long term, it has to generate revenue. We knew this from the start and that’s why Buildbox has a complete freemium monetization suite built right inside.
Let’s start with the ad support. Since our founder has over 13,000,000 downloads and has made over 7 figures with his game companies, he started by adding in every major ad company that is generating the most revenue for it’s users on mobile. You can serve ads from iAds, Admob, Applovin, Vungle, LeadBolt, Revmob, Mopub and Chartboost with the click of a button. Any new ad companies that we are performing well, we’ll be adding them too.
Placing your ads is simple
In Buildbox’s integrated Menu creator, you can easily choose what ads you want to show. You pick the company and decide if you want to show regular banners, full screen interstitial ads, or both.
With Buildbox’s ad management system you can also choose how often you show these ads for each placement. For example, you might find that showing a full screen interstitial ad every time on the game over screen annoys your users, but showing it ever 5 times they are defeated works well. You might decide to show banner ads on the pause menu, or only every other time they hit the pause button. You could even decide to show an add on the main menu for your new upcoming game, but only every ten times they open your game.
With Buildbox, creating In App Purchases is truly special
Like most freemium games you can easily have your character collect coins and then offer larger packages of coins for sale, but Buildbox it doesn’t stop there. We’ve included an advanced power-up, continue and checkpoint system with in app purchases as well.
Power-ups in Buildbox are extremely important. We have all the typical power-ups you would see in a game like invincibility, kill-all-enemies and check points, and then we also added in a world physics power-up that gives you total control over the physics in your game. All of these power-ups can be purchased in bulk or singles with in game currency or real world money. You can pick up power-ups in your game or instead assign them to a button.
Buildbox also has an in-depth checkpoint/continue system deeply integrated with in app purchases. With this system you can easily setup pay to continue, pay to skip, purchase more continues and more.
Build Once, Play Everywhere.
True multi-platform support on both sides of the fence.
Regardless if you use Mac or PC, you’ll feel right at home with Buildbox. Both Mac and PC versions are exact copies that look and feel identical.
Since Buildbox is coded from the ground up with both platforms in mind, you’re not getting a port from one system to the other. It’s native Mac and native PC through and through which means it’s solid as a rock and doesn’t feel floaty or sluggish like cross platform software often can.
Exporting your game is as easy as clicking a button. You don’t even have to create different versions for different screen sizes. The infinity engine inside Buildbox automatically adjusts button and interface positions as needed for different devices. You can create a game one time and it will look great on both full screen and wide screen devices.
One click export
We don’t want you to waste your time attempting to port your game. Instead, we want you to focus on the one thing that matters: making something great. Once you create a game with Buildbox, exporting it is as easy as clicking a button.
You can create one game and put it on the Android Store, Samsung Store, Amazon Store (with support for the Amazon Fire HD, Fire Phone and Fire TV), iPhone Store, iPad Store, Steam, Mac App Store, Windows and more.
Indie Effects & Superhero Characters
Action packed and easy to use
Making great things is about paying attention to the details. With Buildbox, you can truly zero in on these details and make something unique with your game. The first way to do that is with effects.
First we’ve included an amazing light effect that is seen in popular games like Thomas Was Alone and our very own Phases. This effect is extremely dramatic and with Buildbox can be used in some very unique ways. As you see in this picture we’ve used 7 different lights that all interact with the characters and objects in real time, giving a strong visual effect to the scene.
We also have integrated trails and flag effects that move dynamically with the game. You can attach these trails to the character or objects for some very interesting movement effects.
Turn the average character into a superhero.
Besides the classics like invincibility and kill all enemies, we also have some unique options like coin magnetization and strike. Since we integrated the full checkpoint system (set checkpoint, recall checkpoint, skip checkpoint) into the power-up section, you can do some truly unique things like creating portals that shoot your character through different parts of the game.
All power-ups can be activated in multiple ways. First you could have them freely available inside your scene. You would designate an icon for the power-up and it would activate when a character collides. You can also choose to activate the power-up with a button. This would be especially useful for a Strike power-up to be used as a melee attack or a kill all enemies power-up for a bomb in a space shooter.
Connect the dots
Connections mode can be entered by clicking the connection button or holding the Alt key at anytime. Once in connection mode you can easily connect objects together. These objects will now be linked together and can be moved as one or duplicated as a group.
While groups is an essential feature of Buildbox, we wanted to take connections farther, so we also added in motors and pivots.
Adding a motor to any connection is easy. You just click the connection line and choose what speed and torque that connection will have. Now you can easily connect wheels to characters, enemies and objects and have them collide and move with the real world physics, or simply create swinging axe that moves in circles.
Advanced Business Training
The core team behind Buildbox originally started as GameAcademy.com. Game Academy went on to be the biggest app and game training site on the internet. With a combined student download number of over 150,000,000, there have been more successful game businesses started here than anywhere else.
With your purchase of Buildbox, you get to learn what over 7,000 customers at Game Academy learned: how to build your business from the ground up. The Essentials Training Series that comes with Buildbox is over 25 videos taught by our founder, Trey Smith, who has over 13,000,000 downloads of his games. In this video training you’ll learn everything from coming up with proven game and theme ides to getting traffic to your games regardless of the platform.